Trevor Fountain is a senior software engineer at Palantir Technologies, a big-data software development and consulting company, and a founder at Quail, a software startup building small-business tools for small-town entrepreneurs. Prior to that, he was a co-founder at Blazing Griffin, a game development studio in Edinburgh, and a publisher at Far Off Places, a magazine of written whimsy. He obtained his Ph.D. from the University of Edinburgh's School of Informatics, where he studied models of natural language categorisation and hierarchy inference under Mirella Lapata. He obtained his undergraduate degree from The University of Texas at Austin, in the Computer Science department, and graduated with honors as one of the first class of Turing Scholars.
He is a skilled software developer and interface/interaction designer, as comfortable building modern full-stack web applications in React and Java as he is shipping delightful cross-platform mobile apps or slinging pixels across the GPU in game development. He has worked as part of a large team (at Lockheed Martin and Sun Microsystems), as a leader of small teams (at Palantir and Blazing Griffin), and as a co-founder in a couple of small startups. If you're looking for a lightning-fast prototyping engineer, a highly-trained data scientist, or an engineering team leader, he can be bought.
Led teams of 2-8 engineers and consultants to develop custom solutions to data and analysis problems at tremendous scale. Built realtime alerting systems for national intelligence agencies, cutting-edge research systems for a major oil producer, fraud detection tools for a customer-facing Fortune 1000 company, and the primary manufacturing system for a major European aircraft manufacturer.
Sole founder on a SaaS product that provides point-of-sale and reporting tools to antique stores & vendor malls. Grew the product from an innocent question into a thriving ($50k+ ARR) application that hundreds of people use everyday to run their business.
Designed a technology strategy for a small startup and oversaw development of iOS and PC projects. Hired and managed an engineering team, developed new IP, and grew the company from two people in a coffeeshop to a full-time staff of eleven.
Designed, developed, and deployed a strategy for increasing engagement with the arts through creative use of consumer technology.
Designed a business strategy and supporting publishing system for a literary magazine spanning multiple distribution channels and payment models, including a custom iOS app and online subscription delivery service.
Extended various open-source packages to assemble an in-house system for asset and issue tracking that became a core part of Sun Austin's data center offering.
Worked with a team of engineers to develop enterprise software tools used to build the F-35.
macOS, most *nixes, Microsoft Windows XP, Macintosh System 7
React Native, Dropwizard, Stripe, React, Cocoa, Unity3D, Apache Kafka